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Mick Ryley
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Mick Ryley
About
Who I Am
Vision
What I Do
Work
Public Projects
Mick-Log
Classes
Ryley Creative
LIS10
0
0
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Who I Am
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What I Do
Folder: Work
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Ryley Creative
LIS10
AA Floating Point
AI, Game Dev, Producing, Business, Audio, Technology Mick Ryley 4/20/24 AI, Game Dev, Producing, Business, Audio, Technology Mick Ryley 4/20/24

AA Floating Point

Join Mick this week as he discusses Adobe's approach to AI features in Premiere Pro, Netflix's subscriber growth, and the emergence of the "Missing Middle" in the games industry. He also explores the benefits of using 32-bit float for audio recording.

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Internal RAW
Game Dev, Cinematography, Technology Mick Ryley 3/9/24 Game Dev, Cinematography, Technology Mick Ryley 3/9/24

Internal RAW

Join Mick this week as he discusses the upcoming Automated IK Retargeting feature in Unreal Engine 5.4 and Nikon's acquisition of RED. Discover the power of procedural tools for digital artists and explore the potential implications of this acquisition on the camera industry.

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